<aside> 🏔️ Layers refer to landscape features that can be added to your map. To learn more about each layer type and see layers in action, visit our Design Basics article.

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Contents:


Creating Layers

Layers function differently than sections, in that individual layers contain a set of files with similar attributes (e.g. polygons, lines, points). Some layers (e.g. headlands, access) add value by providing specific customization tools, whereby certain settings (e.g. width) can be adjusted. In general, layers can either be drawn or uploaded to your map.

To add a layer:

  1. Click New layer in your Design Toolbar.
  2. Select a layer type from the dropdown.

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  1. Click either a) Draw or b) Import KML
  2. Edit your layer feature’s specifications, including attributes like width and layer name.

Creating different layer types:

Custom Layers

Custom layers enables the addition of unlimited point, line, or polygon features to your map. To add a custom layer:

CLU Boundaries

CLU refers to Common Land Unit, a farm parcel identification system used by the US Farm Service Agency. CLU’s have a permanent, contiguous boundary, common land cover and land management, a common owner, and/or a common producer association. Loading CLU boundaries into your map can help you quickly distinguish where farm parcels begin and end, as well as identify CLU #’s for government subsidy applications.

To add a CLU layer:

Suitability

The Suitability layer is built into your map, but can be activated or hidden at any time [Click here to learn more about the layer and how we calculate suitability].

To view your suitability layer:

Basemaps

The built-in Basemaps layer functions as the backdrop for your farm design, allowing users to toggle between satellite imagery, selecting the optimal birdseye view, as well as layer in contour data and turn off map features.

To adjust Basemaps:

Contour ****

Note: You CANNOT draw contour maps. While every other layer type can be drawn in the app, contour maps must be imported as KML files.

Headlands ****

Headlands can be drawn or imported. Headlands refer to unplanted field margins, drawn to account for tractor turnarounds, adjacent forest shade, etc.

To draw a Headland:

Headlands can also be auto-generated from a CLU boundary or pre-drawn Section.

Access ****

The Access layer refers to roads, paths, or other areas reserved for driving. Roads can be drawn in any configuration at any width, which is offset from the center of the road.

To draw an Access layer:

Ridges & Valleys ****

Ridges and Valleys are used to highlight key features such as dry and wet areas across your farm.

To draw a Ridge or Valley:

Buildings

The Buildings layer allows you to indicate planned or existing structures on the map.

To draw a Building:

Ponds

The Ponds layer indicates water features across your map.

To draw a Pond:

Fences

The Fences layer allows you to place fences on the map.

To draw Fences: